Projects

Left to Die
Introduction: “Left to Die” is a first-person/Third-person shooter for the PC that utilizes the Unreal game engine to throw the player(s) into the role of a pioneer turned gunslinger in an epic saga of revenge, justice and honor in the lawless old west of America. Background: The Unreal game engine has excellent track records. There is a plethora of editing sites, add-ons, and scripting sites on the internet that facilitate many tasks.
Description: You find yourself staked to the blistering desert sands under a blazing hot sun, vultures circle overhead, exhausted, you pass out to blackness. Movement awakes you, your sand caked eyes make out the figure of a savage Indian with a knife! Although you struggle, your weakened body forces consciousness into the void. Warm water brushes your lips then slips its way to your parched throat. When you awake, you are alone, your bounds have been cut, a savage looking knife protrudes out of the sand, you grab it. As you survey the surroundings, you see some large boulders with shade, a horse, and what appear to be a waterskin and some food. You rush to the water and food gulping it down. Life is restored and your thinking clears. Did the savage leave these gifts for you? If he did, and it seems so, then why? Still, you are grateful. So you hold out your hand to clam the horse, as you approach him he bucks wildly, but you continue to calm him down till you mount him. In the saddle you ride out, but where to? There are mountains to the north, open desert to the east and south, canyons and boulders to the west. You are lost, with only a horse and a knife. You’ll need food and water soon. You were left to die and you want to know why.
| ![]() Key features: The Unreal game engine will be able to handle nearly all of the mechanics, yet here are some of Left to Die’s unique features:
Genre: A first-person/ third-person shooter action and adventure. Set in the time of the old west of America as the cross continental railroad is being completed. |
